gtk4.git
2017-12-26 Matthias Clasengdk: Move GdkWindowState enum around
2017-12-26 Matthias ClasenMore documentation additions
2017-12-26 Matthias ClasenDrop gratitious use of GdkPoint
2017-12-26 Matthias ClasenSome GdkMonitor documentation additions
2017-12-26 Matthias ClasenRemove leftover API from headers
2017-12-26 Matthias ClasenDocument new event getters
2017-12-26 Matthias ClasenTry to make the docs build more quiet
2017-12-26 Matthias Clasengdk: Remove the event structs from the documentation
2017-12-26 Matthias ClasenDocument gdk_display_get_setting
2017-12-26 Matthias ClasenRemove leftover gdk_event_request_motions from headers
2017-12-26 Matthias ClasenDrop gsk_renderer_get/set_viewport from the docs
2017-12-26 Matthias Clasengdk: Document GdkDisplay::setting-changed
2017-12-26 Matthias ClasenSome migration guide revisions
2017-12-26 Matthias Clasendocs: Add new headerbar api
2017-12-26 Matthias ClasenAdd GtkIconSize back to the docs
2017-12-25 Matthias Clasengdk: Reshuffle docs slightly
2017-12-25 Ting-Wei Landocs: Fix the build of gdk4 documentation
2017-12-25 Matthias Clasencheck button: Fix inconsistent state
2017-12-25 Ting-Wei Langdk/broadway/toarray.pl: Don't hard-code the path of...
2017-12-23 Matthias ClasenFix the docs build
2017-12-23 Matthias Clasencss: Document font-variant and subproperties
2017-12-21 Emmanuele BassiUpdate annotations for GdkDisplay
2017-12-21 Emmanuele BassiUpdate annotations for GdkEvent API
2017-12-21 Emmanuele Bassidocs: Add missing signal parameter
2017-12-21 Emmanuele Bassibuild: Ensure we introspect the print operation sources
2017-12-21 Emmanuele BassiAnnotate gdk_x11_display_get_screen()
2017-12-21 Emmanuele BassiRemove unnecessary introspection annotation
2017-12-21 Emmanuele Bassibroadway: Use correct type in assignment
2017-12-21 Timm Bäderwidgetbowl: Add blurred box shadow demo
2017-12-21 Timm Bädergl renderer: try doing outset box shadows
2017-12-21 Timm Bädertests: Add outset shadow drawing test
2017-12-21 Timm Bädergl renderer: Remove unused vertex shader
2017-12-21 Timm Bädergl renderer: Don't crash if the first op is an opacity one
2017-12-21 Timm Bädergl renderer: Force cross-fade nodes offscreen
2017-12-21 Timm Bädergl renderer: Use one function per op type to apply...
2017-12-21 Timm Bädergl renderer: Don't leak gl resources
2017-12-21 Timm Bädershowrendernode: Show at least the root node bounds
2017-12-21 Timm Bädergl renderer: Fix indentation mishap
2017-12-21 Timm Bädergl renderer: Implement cross fade nodes
2017-12-21 Timm Bädergl renderer: Fix linear gradient shader color calculation
2017-12-21 Timm Bädergl renderer: Only take glyph texture alpha into account
2017-12-21 Timm Bädergl renderer: Fix shadow nodes if the child is a container
2017-12-21 Timm Bädergl renderer: Move declarations to the beginning of...
2017-12-21 Timm Bädergl renderer: Fix use of uninitialized values
2017-12-21 Timm Bädergl renderer: Ensure texture sizes arent 0
2017-12-21 Timm Bädergl renderer: Fix inset and outset shadows in hidpi
2017-12-21 Timm Bädergl renderer: Fix cairo node surface size in hidpi
2017-12-21 Timm Bädergl renderer: Fix rounded clips in hidpi
2017-12-21 Timm Bädergl renderer: Handle borders in hidpi better
2017-12-21 Timm Bädergl renderer: Default to 0px clip and border radius
2017-12-21 Timm Bädergl renderer: Ignore render ops before we have a valid...
2017-12-21 Timm Bädergl renderer: Try to fix border rendering
2017-12-21 Timm Bädergl renderer: Use one function per node-type
2017-12-21 Timm Bädergl renderer: Don't render opacity nodes offscreen
2017-12-21 Timm Bädertests: Add border drawing test
2017-12-21 Timm Bädergl renderer: Fix shadow shader
2017-12-21 Timm Bädergl renderer: Ignore shadow color matrix nodes...
2017-12-21 Timm Bädergl renderer: Add a helper function
2017-12-21 Timm Bädergl renderer: Don't zero initialize render ops GArray
2017-12-21 Timm Bädergl renderer: Avoid crashing tooltips
2017-12-21 Timm Bädergl renderer: Sort border sides by color
2017-12-21 Timm Bädergl renderer: Keep track of border program state
2017-12-21 Timm Bädergl renderer: Avoid using a new modelview for shadow...
2017-12-21 Timm Bädergl renderer: Default to GL_LINEAR scaling filters
2017-12-21 Timm Bädergl renderer: Remove superfluous modelview matrix changes
2017-12-21 Timm Bädergl renderer: Remove unused struct member
2017-12-21 Timm Bädergl renderer: Keep track of color matrix op state
2017-12-21 Timm Bädergl renderer: Avoid consecutive opacity ops
2017-12-21 Timm Bädergl renderer: Define debug structs inline
2017-12-21 Timm Bädergl renderer: Add more detailed render op output
2017-12-21 Timm Bädergl renderer: Only draw blurred shadow nodes once
2017-12-21 Timm Bädergl renderer: Remove consecutive clip ops
2017-12-21 Timm Bädergl renderer: Rename a macro
2017-12-21 Timm Bädergl renderer: Fix debugging output
2017-12-21 Timm Bädergl renderer: Implement simple border nodes
2017-12-21 Timm Bädergl renderer: Don't render unblurred text shadows to...
2017-12-21 Timm Bädergl renderer: Split out text rendering function
2017-12-21 Timm Bädergl renderer: Implement simple shadow nodes
2017-12-21 Timm Bädergl renderer: Split out a utility function
2017-12-21 Timm Bädergl renderer: Fix inset shadow offset calculation
2017-12-21 Timm Bädergl renderer: Implement unblurred outset shadows
2017-12-21 Timm Bädergl renderer: Rework program creation
2017-12-21 Timm Bädergl renderer: Implement unblurred inset shadows
2017-12-21 Timm Bädergl renderer: Implement blur nodes
2017-12-21 Timm Bädergl renderer: Remove some unused members
2017-12-21 Timm Bädergl renderer: Keep track of current program color value
2017-12-21 Timm Bädergl renderer: Don't draw texture nodes to a framebuffer
2017-12-21 Timm Bädergl renderer: Implement color matrix nodes again
2017-12-21 Timm Bädergl render ops: Rename a member
2017-12-21 Timm Bädergl renderer: Factor out a helper function for offscreen...
2017-12-21 Timm Bädergl ops: Remove dead code
2017-12-21 Timm Bädergl renderer: Optimize text drawing
2017-12-21 Timm Bädergl renderer: Remove unused VAO
2017-12-21 Timm Bädergl renderer: Stop collecting VAOs in clear_tree
2017-12-21 Timm Bädergl renderer: Only check for color glyphs once per text...
2017-12-21 Timm Bädergl renderer: Implement cairo nodes again
2017-12-21 Timm Bädergl renderer: Move render ops into separate file
2017-12-21 Timm Bädergsk: Move all gskgl* files into gl/
2017-12-21 Timm Bädergl renderer: Rework once more
2017-12-21 Timm Bädergl renderer: Don't initialize modelview matrix twice
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